demonstrating knowledge
of resources
What is Domain 1d?
Domain 1d is the category of the Danielson framework in which the teacher shows his proficiency with resources available to assist the students in learning. These resources could be technological resources, or ordinary resources found around any classroom.
Why is it important to teaching?
While it is possible to lecture without the use of physical resources, all students learn better with some sort of visual example, or game, project, or competition to solidify the topic in their memories.
What are the elements of Domain 1d?
The elements of Domain 1d are three different types of resources. First, resources for classroom use, which help the teacher manage the classroom, and organize the contents of the classroom, as well as the adding to, and organizing atmosphere of the classroom through the mindsets of the students.
The second category of resources, those that extend comprehension of content and pedagogy for the teacher, is used for the teacher to keep his knowledge base current, and keep it fresh, and make it more complete. Resources to help the teacher organize lessons, and get started creating lesson plans also exist, and fall under this category.
The third element of Domain 1 is resources for student use. This would include sites for students to create memory prompts, game sites for students to compete with each other in class, and discussion sites for students to communicate casually in class or out of class.
What are some artifacts demonstrating this?
Some artifacts demonstrating Element 1 include: TodaysMeet, Socrative, Kahoot, Class Dojo, Too Noisy, Teacher Kit, and Random Student.
Some artifacts demonstrating Element 2 include: Twitter, EdChats, Pintrest, Planboard, Teachers Network, Education World, EdHelper, 42Explore, and Symbaloo.
Some artifacts demonstrating Element 3 include: Epic!, Storybird, Rewordify, Story Jumper, Tiny Tap, Flashcard Machine, and Brain Pop.
Danielson, C. (2007). Enhancing professional practice a framework for teaching (2nd ed.). Alexandria, Va.: Association for Supervision and Curriculum Development.
Domain 1d is the category of the Danielson framework in which the teacher shows his proficiency with resources available to assist the students in learning. These resources could be technological resources, or ordinary resources found around any classroom.
Why is it important to teaching?
While it is possible to lecture without the use of physical resources, all students learn better with some sort of visual example, or game, project, or competition to solidify the topic in their memories.
What are the elements of Domain 1d?
The elements of Domain 1d are three different types of resources. First, resources for classroom use, which help the teacher manage the classroom, and organize the contents of the classroom, as well as the adding to, and organizing atmosphere of the classroom through the mindsets of the students.
The second category of resources, those that extend comprehension of content and pedagogy for the teacher, is used for the teacher to keep his knowledge base current, and keep it fresh, and make it more complete. Resources to help the teacher organize lessons, and get started creating lesson plans also exist, and fall under this category.
The third element of Domain 1 is resources for student use. This would include sites for students to create memory prompts, game sites for students to compete with each other in class, and discussion sites for students to communicate casually in class or out of class.
What are some artifacts demonstrating this?
Some artifacts demonstrating Element 1 include: TodaysMeet, Socrative, Kahoot, Class Dojo, Too Noisy, Teacher Kit, and Random Student.
Some artifacts demonstrating Element 2 include: Twitter, EdChats, Pintrest, Planboard, Teachers Network, Education World, EdHelper, 42Explore, and Symbaloo.
Some artifacts demonstrating Element 3 include: Epic!, Storybird, Rewordify, Story Jumper, Tiny Tap, Flashcard Machine, and Brain Pop.
Danielson, C. (2007). Enhancing professional practice a framework for teaching (2nd ed.). Alexandria, Va.: Association for Supervision and Curriculum Development.